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Silent Hill 1 Demake

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Devlog

  • Combat Update
    October 10, 2021 by hpl_benn
    Finally figured out a way to make the damage system more fair. I added player knock back, so you might get knocked across screens, but at least enemies don't drain your life in seconds now!... Continue reading
  • Bug fix
    September 28, 2021 by hpl_benn
    This is the best I can do with the Cybil cutscene and the save system. I can not for the life of me figure this out better, so enjoy that cutscene!... Continue reading
  • Small Update
    September 25, 2021 by hpl_benn
    Added a puzzle of sorts. This is probably the last thing I'll add in terms of levels and accuracy, barring music, since I don't want it to overstay its welcome. I know the three locks are the main puz... Continue reading
  • Save feature added
    September 24, 2021 by hpl_benn
    I got the save feature working, I think!... Continue reading
  • Minor Tweak to the Stinger
    September 20, 2021 by hpl_benn
    Made the diner a little more accurate, and the scene, too!... Continue reading
  • Double the Game!
    September 20, 2021 by hpl_benn
    After a few days of work, I've managed to add more levels, full-on cutscenes, exploration, go further with the recreation (i.e. make it longer), and add combat! This really is a learning experience, a... Continue reading
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